Motion Repository


Client


Sui Foundation, Smashverse

Year


2024–2026

Smashverse


Art Direction, Storyboarding, Compositing, SFX

Category


Gaming

As a fresh graduate, I was thrown straight into the deep end on storyboarding, compositing, lighting, and sound design, learning cinematography and motion principles on the fly by stretching my design foundation into a whole new medium. It found its audience fast, pulling in 20,000 waitlisters ahead of the game's beta launch.

Team


Creative Direction: Samridhhi Sondhi
Motion: jaidevh Kabo, Migeul
Character Design: Hadrein
Sound: Samridhhi Sondhi
Marketing: River Tamoor Baig



SuiPlay0X1


Creative Direction, Storyboarding, Campaign

Category


Gaming
A project close to my heart. I got to help launch a brand new crypto first gaming device into the world, handling campaign design, launch animation, product design, and packaging. The brief was simple, keep it lit and keep it hype, and all 10,000 devices sold within a month.

Team


Art Direction (Design): Samridhhi Sondhi
Art Direction (Copy): Michael Humpherey
Motion: Holographik


Sui Foundation


Art Direction, Storyboarding, SFX

Category


Web3 Technology
Sui is a deeply technical product, so I used motion as a way to make dense concepts feel digestible across everything from event work to brand storytelling to product explainers, leading art direction, storyboarding, and sound design. The work has meaningfully lifted Sui's mindshare and sentiment, and helped drive real growth through narrative.

Team


Art Direction (Design): Samridhhi Sondhi
Art Direction (Copy): Michael Humpherey
Motion: Holographik

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