Motion Repository
Client
Sui Foundation, Smashverse
Year
2024–2026
Smashverse
Art Direction, Storyboarding, Compositing, SFX
Category
Gaming
As a fresh graduate, I was thrown straight into the deep end on storyboarding, compositing, lighting, and sound design, learning cinematography and motion principles on the fly by stretching my design foundation into a whole new medium. It found its audience fast, pulling in 20,000 waitlisters ahead of the game's beta launch.
Team
Creative Direction: Samridhhi Sondhi
Motion: jaidevh Kabo, Migeul
Character Design: Hadrein
Sound: Samridhhi Sondhi
Marketing: River Tamoor Baig
SuiPlay0X1
Creative Direction, Storyboarding, Campaign
Category
Gaming
A project close to my heart. I got to help launch a brand new crypto first gaming device into the world, handling campaign design, launch animation, product design, and packaging. The brief was simple, keep it lit and keep it hype, and all 10,000 devices sold within a month.
Team
Art Direction (Design): Samridhhi Sondhi
Art Direction (Copy): Michael Humpherey
Motion: Holographik
Sui Foundation
Art Direction, Storyboarding, SFX
Category
Web3 Technology
Sui is a deeply technical product, so I used motion as a way to make dense concepts feel digestible across everything from event work to brand storytelling to product explainers, leading art direction, storyboarding, and sound design. The work has meaningfully lifted Sui's mindshare and sentiment, and helped drive real growth through narrative.
Team
Art Direction (Design): Samridhhi Sondhi
Art Direction (Copy): Michael Humpherey
Motion: Holographik